Infernoid Harmadik
FIRE 3

Infernoid Harmadik

  • Archetype:
  • Infernoid

  • ATK:
  • 1600

  • DEF:
  • 0

  • View:
  • 3693




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 57

Infernoid Harmadik — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52.4 · Deck: 56.7 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Removal, Negation/Interaction

Why it scores here

Harmadik converts Infernoid cards in hand or Graveyard into a 1600-ATK body and a once-per-turn field destroy, so its value depends on the Infernoid engine being live. Its 400-deck presence (209 in the main Infernoid archetype, 100% co-occurrence with Infernoid partners) confirms it is reliably accessible in that deck, but that frequency is not used as a power driver. The 1600 ATK earns nothing, and the self-locking summon condition (Infernoid banished from hand/GY, Level/Rank total of 8 or lower) costs a point of deckbuilding efficiency. No combo boards are recorded, so conversion is text-only inference.

Axis scores

Axis Score Evidence
Accessibility 65 Special Summon from hand needs an Infernoid in hand or GY plus a Level/Rank total of 8 or lower, and 400/400 decks run it alongside Infernoid partners (observed decks; the summon condition itself is verified text).
Combo & Conversion 40 The destroy and GY-banish effects convert one body into a single removal action, with no recorded combo boards to show a full board (inferred from text; no combos data).
Resource Economy 35 The destroy is one-for-one, and the opponent-turn GY banish costs a Tribute, so it is roughly even at best with no recursion (verified text).
Effect & Interaction 60 Once-per-turn field destroy plus a Quick Effect that banishes an opponent GY card gives flexible interaction, though neither hits a card in hand (verified text).
Material Utility 50 A Level 3 Fiend body is clean generic Level material for Xyz and Synchro lines, but the Special Summon restriction makes it awkward to route as material (inferred from text).
Resilience & Flexibility 55 Two once-per-turn effects in different turns and zones (field destroy on your turn, GY banish on opponent's turn) give multi-turn reach, but the body dies to a single removal (inferred from text).
Deck-Building Efficiency 55 The Infernoid-only summon restriction makes it a near-archetype-locked card, with an average of 1.44 copies per deck and no banlist token supplied (observed decks plus verified restriction text).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Removal / Negation. Intrinsic ≈ 52.4, Deck ≈ 56.7, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Summon from hand is accessible in the Infernoid deck (400 of 400 sampled decks run it)
  • Once-per-turn field destroy gives reliable removal on your turn
  • Opponent-turn Quick Effect banishes GY cards, giving interaction outside your turn
  • Level 3 body is clean generic material

Weaknesses

  • Self-locking Special Summon condition restricts use to Infernoid lines
  • No recorded combo boards, so conversion is unproven
  • Tribute cost on the GY banish gives poor resource economy
  • 1600 ATK earns nothing, and the body is weak to one removal

Counters / choke points

  • Monster removal or destroy effects on the Infernoid body
  • Field-presence restriction through the Level/Rank total of 8 or lower condition
  • Opponent GY hate and Graveyard interaction that blanks the Quick Effect

Best use

Starter / Combo enabler with secondary Removal and Negation. Decks: Infernoid (archetype 714, gameplay type 7), Infernoid (archetype 236, gameplay type 4).

Evidence & gaps

  • Verified: Special Summon from hand by banishing 1 Infernoid from hand or GY while the Level/Rank total of your effect monsters is 8 or lower; Once per turn: destroy 1 monster on the field; this card cannot attack that turn; Once per turn, opponent's turn: Tribute 1 monster to banish 1 card in opponent's GY (Quick Effect); Cannot be Normal Summoned or Set
  • Observed: Present in 400 of 400 sampled decks, with 209 in archetype 714 and 1.44 average copies; Partner Infernoid cards co-occur in 96% to 100% of decks; Inclusion in archetype 714 is 100% in usage statistics
  • Inferred: Summon condition is live in typical Infernoid hands and GYs; Level 3 body is generic Level material for Xyz and Synchro lines; Removal and GY-banish effects give a secondary interaction role
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies assumed (unlimited) no dated metagame sample, so meta power is null guide evidence is one 2022 Duel Links snippet and is outdated for the current formats











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